All of the hero points can be gained ingame via WvW for players to unlock their elite specializations.

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Greetings, Tyrians!

As function of the Club Wars 2: Centre of Thorns™ release, nosotros'll be deprecating electric current liquid world experience consumables and adding a new system to World vs. World in which players tin can consummate all of the hero challenges in the game without leaving WvW. We're doing this considering we want WvW players to have the opportunity to earn their profession's elite specialization entirely by playing WvW.

Scrolls of Heroics
  • As yous gain rank in WvW, you'll earn new Proofs of Heroics items.
  • These proofs can exist spent at the new heroics notary vendor, located at every WvW spawn betoken.
  • The vendor sells new consumables called Notarized Scrolls of Heroics and Notarized Scrolls of Maguuma Heroics, as well as superior siege weapon blueprints.
  • When consumed, these scrolls will consummate 1 random hero challenge in either Primal Tyria or Maguuma, respectively.
  • Combining 1 proof and thirty Badges of Accolade yields i Notarized Scroll of Heroics.
  • Combining v proofs and 150 Badges of Laurels yields one Notarized Coil of Maguuma Heroics.
  • One time a player has unlocked all the hero challenges in a region, its associated scroll will no longer be available for purchase.
  • Whatsoever scrolls purchased above the cap can be consumed to refund the purchase price.
  • Notarized Scrolls of Maguuma Heroics volition be unavailable to players who practice not ownGuild Wars 2: Heart of Thorns.

The addition of these new items ways you lot tin do every hero challenge in the game by exclusively playing WvW if yous wish!

Changes to Liquid World Experience

In the interest of fairness to PvE players, we didn't desire to permit whatever WvW players who may have been stockpiling liquid world feel to instantly rank up a bunch of times and immediately begin unlocking the new expansion hero challenges the moment the expansion released. To that finish, we're making the following changes to liquid earth experience:

  • On patch day, any leftover liquid globe experience consumables in player inventories or banks will be converted into 50% WXP booster consumables.
  • These WXP boosters vary in duration (fifteen minutes to 10 hours) depending on the type of liquid world experience item replaced.
  • The laurel vendor will no longer sell liquid globe experience.
  • Daily WvW achievements now reward 20-minute general experience boosters rather than 250 liquid WXP consumables. These feel boosters are consumed immediately and grant boosts in all game modes, boosting experience, earth experience, and Player vs. Player rewards.
  • In all other locations, liquid world experience consumables take been replaced with new, automatically consumed instant world feel consumables of equivalent value. While it's still possible that on a rare occasion yous'll earn a keg of globe experience, it'll just be consumed instantly.

We're excited to have a new system for players to earn hero points while playing World vs. World! Nosotros believe the changes to liquid world experience to be a worthwhile trade-off, and nosotros tin can't wait for you to join united states of america in unlocking our elite specializations every bit we bathe in the tears of our defeated foes!

See y'all on the battlefield!

Source: https://www.guildwars2.com/en/news/earning-hero-points-in-world-vs-world/

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

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