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Mhw Iceborne Monster Weakness Chart

Monster Hunter World: Iceborne brings new monsters, subspecies of pre-existing monsters, and new spins on old monsters. Our monsters guide outlines every fauna in the Iceborne expansion, with helpful tips on how to defeat them. We'll also go through the details on their weaknesses and inflicted ailments. There's much to get excited nearly in this fresh hazard in the New Earth, and as always, the monsters are the stars of the evidence. Principal Rank monsters are no joke! Hopefully, our guide will help yous become to know these colossal challenges a bit better. Happy hunting!

Here'southward how to defeat every monster in Monster Hunter Earth: Iceborne.

Recommended reading:

  • Tips and tricks to mastering the hunt in Monster Hunter World: Iceborne
  • Everything we know about Monster Hunter World: Iceborne
  • How to play the Monster Hunter Earth: Iceborne beta

Acidic Glavenus

  • Weak points: Head, tail
  • Elemental weaknesses: Burn down (best), Dragon, Thunder
  • Element: N/A
  • Status afflictions: Defense Down

Capcom obviously knew how pop Glavenus is in the Monster Hunter community. Come across Acidic Glavenus, who has several substantial changes to its fighting way. While Glavenus used its tail as a sword, Acidic Glavenus uses its tail more than similar a dagger. Its sulfuric acrid-coated tail pierces your armor, debuffing information technology in the process.

Extraordinarily feisty, Acidic Glavenus' tail makes quick, precise slashes afterward sharpening with its fangs. Once that happens, acrid evaporates and this large monster turns into an absolute beast. Acidic Glavenus moves faster after sharpening and volition repeatedly endeavour to stab hunters with its tail. Dodging is paramount, so conserve your stamina equally much every bit possible.

If y'all tin can equip the Iron Skin skill beforehand, you can reduce the duration of Defence force Down by 50 per centum, 75 percent, or nullify it entirely. If you don't take Iron Pare, bring Armor Skins to counteract the ailment. Adamant Seeds also work, but Armor Skins are preferable since they boost your defense fifty-fifty more than.

Banbaro

Monster Hunter World: Iceborne Guides
  • Weak points: Head, legs
  • Elemental weaknesses: Dragon (best), Fire
  • Element: Water ice
  • Status afflictions: Iceblight

A brand new moose-like monster, Banbaro is an absolute unit. But don't allow its stature intimidate you. You lot tin take reward of the new mechanics, namely Clutch Hook, in the fight.

Banbaro'due south has i main assail when at that place's some distance between you two. It charges, digging its antlers into the ground, and picks upwardly whatsoever is in its path. This often ways snow boulders. If yous're hit by a snow boulder, you'll be inflicted with Iceblight, which causes yous to move slower and lose stamina at a faster prune. Apply a Nulberry to cure Iceblight. Other times Banbaro volition pick up broken tree branches. Getting striking past tree limbs simply does damage.

It's important to dodge to the side each time Banbaro charges. If yous keep your distance, you might not fifty-fifty have to run or swoop to avert the charge. Conserving stamina is key, since you'll often take to cover basis quickly to start attacking.

At the end of a charge (or multiple successive charges), Banbaro will slam the ground. As Banbaro lifts upwards to hit the ground, commencement running towards its backside to get some hits in. Once again, Banbaro'due south head is the best spot for dealing harm, just it can be dangerous. Getting nether Banbaro and hitting its legs is a more conservative play that works. If you lot're under Banbaro, it volition unremarkably lift i leg and try to kick y'all. Simply dodge to the other leg and keep attacking. Banbaro also has a spin attack that it uses when you're underneath it. Y'all can usually avoid this if you lot stick close to its legs.

Banbaro is a good monster to do the new Clutch Claw move on. After each accuse and bash, you lot can Clutch Hook onto its head and either perform a standard attack combo, hook attack, or Flinch Shot. During one of our runs, the bulk of the damage we dealt to Banbaro started with a successful Clutch Claw. Every bit Banbaro is susceptible to toxicant and paralysis, we recommend bringing Poison Knives and Paralysis Knives to the chase.

Barioth

  • Weak points: Head, tail, legs
  • Elemental weaknesses: Fire (all-time), Thunder
  • Element: Ice
  • Status afflictions: Iceblight

Coming to Iceborne from Monster Hunter 3 and Monster Hunter Generations Ultimate, Barioth has a similar nature as Nargacuga. Likewise a flight wyvern, Barioth sticks most the ground, favoring long leaps and nimble slashes with his artillery, legs, and wings. The first thing y'all'll discover most Barioth is its huge protruding fangs and precipitous claws. Upward close, Barioth is extremely ambitious. Dodging is paramount, only his fighting style is unpredictable. Information technology's tough to get hits in without taking damage in the process.

Barioth volition scoop up snow and fling information technology at you from distant. If you're not careful, his water ice attacks will inflict Iceblight, causing your stamina to drain chop-chop.

Once once more, Nulberries are a corking item to bring forth with you. Concentrate your attacks on Barioth's caput and legs to inflict the nearly damage. Barioth is i of the monsters that is easiest to defeat in one case you larn its attack patterns. At kickoff, y'all should focus on defense, learning when you take a moment to attack without fear of getting more ice shoved in your face.

Beotodus

  • Weak points: Caput, tail, legs
  • Elemental weaknesses: Fire (best), Thunder
  • Element: Water ice
  • Status afflictions: Iceblight

The get-go monster you lot fight in Hoarfrost Accomplish, Beotodus follows in the tradition of Lavasioth and Jyuratodus as a piscine wyvern. Beotodus swims through the lush snow with the help of a large fin on its back. To become Beotodus out of the snow and onto its stubby legs, you have to knock all of the snow from his body. For a quicker method, yous can bring Sonic Bombs with you. Beotodus moves quickly while beneath the surface, occasionally pummeling deep below before thundering up with a powerful attack. When out of the snow, he has a side bash motion similar to Jyuratodus.

Beotodus' most dangerous moves involve him burrowing deep into the ground. When up close, he'll sometimes get under and so shift around beneath the surface. You'll encounter the footing below yous shaking correct before he throttles upwardly. Make sure to dodge. From far away, he'll about stand on his feet, so leap long distances, using the footing as a springboard. Beotodus is ane of the easiest monsters to deal with in Iceborne, merely yous have to be both patient and accurate with your strikes. One time he'due south on his legs, it's time to lay into him with everything you've got.

Blackveil Vaal Hazak

  • Weak points: Head
  • Elemental weaknesses: Fire, Dragon
  • Element: None
  • Condition afflictions: Effluvial Buildup

As its name suggests, this fauna is an enhanced version of the Vaal Hazak — featuring a fungus that generates a cloud of spores around its body. This ways you'll be infected when the spores vent, keeping you on your toes as yous work to defeat the creature. This effect is called Effluvia, and it greatly decreases your health if you become hit past it. With that in heed, information technology'due south a good idea to bring Effluvia Resistance with y'all, only in instance you get hit with the monster's spore attacks.

The other major difficulty is that the Blackveil Vaal Hazak doesn't accept any elemental weaknesses, pregnant you should bring non-elemental weapons with you to this battle. You should aim to break the monster'due south green spores institute on its head and beyond its torso, which will allow Flash Pods to exist more effective. Once you employ a Wink Pod, you tin can stun the monster, leaving it vulnerable to your attacks.

Brachydios

  • Weak points: Face, tail, artillery
  • Elemental weaknesses: Water ice (best), Water
  • Element: N/A
  • Condition afflictions: Blastblight

Coming to Iceborne from Monster Hunter 3 Ultimate, Brachydios is an extremely volatile beast wyvern. Brachydios has stumpy fists that are coated with slime. Information technology will jog beyond the locale and smack its fists into the basis, leaving a puddle of slime each time. Later it's done making its rounds, the slime volition gradually shift colors and so explode. If you get defenseless in the slime, you have to roll out of information technology quickly. Brachydios also creates huge pools of exploding slime around it that almost instantly explode.

On superlative of the slime attacks, Brachydios runs fast for such a large monster, and can jump through the air. Because of its sturdy body, getting solid hits in on Brachydios isn't like shooting fish in a barrel, peculiarly when contending with its slime attacks.

Nulberries can cure Blastblight, but you can also remove the condition effect past rolling three times. The central to Brachydios is avoiding its slime attacks. Lookout man him piece of work for a bit, contrivance the pools of slime, and wait for him to tucker out. You'll need patience and proper timing to make maximum use of his less aggressive state.

Coral Pukei-Pukei

  • Weak points: Head, tail
  • Elemental weaknesses: Ice (best), Thunder
  • Chemical element: Water
  • Condition afflictions: Waterblight

A subspecies of everyone'southward favorite dumb bird, Coral Pukei-Pukei loves shooting h2o at yous. Found in the Coral Highlands, Coral Pukei-Pukei uses its tail to suck upward water so spray information technology in all directions like a Super Soaker, inflicting harm and Waterblight. The big guy also uses his massive tongue as a weapon. Generally, though, Coral Pukei-Pukei is a more aggressive version of the original — just with some serious h2o attacks.

Avoiding the water blasts is tough because Coral Pukei-Pukei shoots them in straight lines and side-to-side with his tail, while as well vomiting globs of h2o from his mouth. Nosotros recommend staying as shut to him equally possible to become hits on its weak head. You can sever Coral Pukei-Pukei's tail, which eliminates some of his water attacks. When upward close, Coral Pukei-Pukei is largely beneficial. He does a tiresome tail whip and volition flail upwards and down. Both of these moves are like shooting fish in a barrel to avoid, though. Bring Nulberries and a raincoat (kidding of grade).

Ebony Odogaron

  • Weak points: Head, forelegs, tail
  • Elemental weaknesses: H2o (best), Burn, Thunder, Ice
  • Element: Dragon
  • Status afflictions: Dragonblight, Bleeding

Ebony Odogaron is amidst the most challenging subspecies monsters in Iceborne. Not only is Ebony Odogaron faster and stronger than the already imposing original, the fanged wyvern now deals Dragon elemental harm. Dragon damage is pretty unique in that its status result temporarily renders all of the elemental perks of your weapon null and void. This is a huge bargain if your weapon's impairment is tied into an element. A Cleanser Booster or Nulberry will cure you of Dragonblight.

Other than the dragon damage, Ebony Odogaron is a familiar foe — if that foe moved twice as fast. Seriously, Ebony Odogaron runs wild around you, swiping, slashing, and leaping with its talons and munchers ready to strike. Concentrate your attacks on its head, if possible, and water elemental damage is your best bet. Ebony Odogaron is a monster that gets easier the more you successfully evade its attacks. Tiring it out, even just a little bit, will create more than openings.

Fulgur Anjanath

  • Weak points: Head, tail
  • Elemental weaknesses: Ice (best), Water
  • Element: Thunder
  • Condition afflictions: Thunderblight

Fulgur Anjanath is a variant of the T. Rex-esque Anjanath found in the Aboriginal Forest. If you remember, Anjanath was the first large monster to pose a serious threat in Globe. The Fulgur subspecies is bigger and badder, with more aggressive attacks and the ability to inflict thunder impairment and the Thunderblight condition effect. Regular Anjanath does fire harm, which is already hard enough to deal with. Simply Fulgur Anjanath's thunder attacks are fifty-fifty more troublesome. If information technology catches you in its jaws, you lot'll lose a lot of health. You aren't safe from afar either, as Fulgur Anjanath's ranged electric attacks can barrel towards you in a bustle. The ranged attacks explode when they reach their destination.

Bring Nulberries to the fight. If you have thunder resistant armor, it will aid a lot with the damage from his thunderous projectiles. His weak spot is his head, but beware when he starts chomping at the bit. Getting caught in his jaws can lead to you being carted real quick — sometimes instantly. Defeating Fulgur Anjanath comes down to avoiding his devastating jaw assault while getting in your hits.

Glavenus

  • Weak points: Caput, tail, abdomen
  • Elemental weaknesses: Water (best), Water ice, Dragon
  • Element: Burn
  • Status afflictions: Fireblight, Bleeding

A fan favorite from Monster Hunter Generations, Glavenus is ane of the coolest and toughest monsters Capcom has created. The brute wyvern has a massive, spiked tail that it uses as a fiery sword. Glavenus will reach back with its fangs to sharpen the tail and imbue it with fire. You really cannot be anywhere near Glavenus when it telegraphs this move, equally information technology rapidly turns into a sweeping attack that deals massive harm and potential burn damage. When heated up, its tail can also create explosions when it smacks against the ground.

Overall, Glavenus has a moveset that is fairly speedy for a monster this large. It's always smart to focus your efforts on the tail in the early going. Breaking off its tail makes Glavenus much less formidable.

Bring Astera Jerky for Bleeding and first rolling effectually when you catch on fire. Aim for its head afterward severing the tail. Hanging out right below his head is typically a smart play, as y'all can unremarkably avoid attacks from the lower half of his body.

Namielle

  • Weak points: Head, forelegs, tail
  • Elemental weaknesses: Burn (all-time), Dragon
  • Chemical element: Water
  • Status afflictions: Waterblight, Thunderblight

One of Iceborne'south Elder Dragons, Namielle uses a combination of water and thunder to produce a terrifyingly formidable fight. Taking place in the Coral Highlands, the Namielle fight is challenging because the Elder Dragon has answers for both shut and long range. Namielle creates water but from moving, so you'll often exist sliding around sloshy footing to hack at its weak spots (head, forelegs, and tail).

Namielle can spew water in a variety of different ways. A piercing jet of water inflicts maximum damage, while information technology can also shoot globs of water and more steady streams too. Substantially, it adapts to the situation. When up close, Namielle's torso sometimes becomes electrified. Combine thunder with water and y'all have a recipe for two blights at once.

Thankfully a Nulberry volition cure you of both afflictions. You also have to watch out for its wings, which are unusually wide and have jagged edges that can damage you when Namielle rocks back and along. Overall, we'd say Namielle is easier than Velkhana, but this is nonetheless an Elderberry Dragon fight. Information technology's certainly tough.

Nargacuga

  • Weak points: Head, tail, hind legs
  • Elemental weaknesses: Thunder (all-time), Fire
  • Element: N/A
  • Condition afflictions: Bleed, Poisonous substance

Nargacuga, a popular flying wyvern from Monster Hunter Freedom Unite and Monster Hunter Generations, makes its return in Iceborne. You'll observe it in the Aboriginal Woods. Though technically a flying wyvern, Nargacuga doesn't hang out to a higher place the footing too often. However, its wings and powerful legs permit it leap long distances.

Nargacuga mainly uses savage physical attacks, but also shoots spikes that can inflict bleeding from its tail when enraged (Its eyes are deep red when enraged). Nargacuga frequently tries to swipe hunters with its spiked tail and tin cover ground in a bustle. This monster makes it tough to take a breather to sharpen your weapon or employ items.

Astera Jerky and Antidotes are a must to recover from status afflictions. Weapons with Thunder or Fire elemental damage can assistance a ton if you lot're having trouble with Nargacuga.

Nightshade Paolumu

  • Weak points: Head, mane
  • Elemental weaknesses: Water (best), Fire
  • Chemical element:North/A
  • Status afflictions: Slumber

This Paolumu subspecies has a knack for singing sugariness lullabies. Well, it doesn't really sing, only it will put you to slumber with the unsafe fumes information technology releases from its mouth. Like regular Paolumu, the Nightshade version takes in deep breaths and so bobs around like a balloon. But the air filling its body induces sleep. Best to have some sleep resistance jewels equipped, and a few Energy Drinks on hand to shake off the drowsiness.

Nightshade Paolumu is at its easiest when its mane isn't filled with sleepy time fumes. Brand sure to go your hacks in on its head and belly when Nightshade Paolumu is all out of air. We've also found that Clutch Claw works well when Nightshade Paolumu is airborne, since his ballooned mane is a weak spot already. Bring some Flash Pods to stop his sleeping powers before they start. You can do this twice per hunt in Primary Rank. When used right, Nightshade Paolumu will fall from the sky.

Ruiner Nergigante

  • Weak points: Head, forelegs
  • Elemental weaknesses: Dragon (all-time), Thunder
  • Element: None
  • Status afflictions: Haemorrhage

Ruiner Nergigante serves equally yet another enhanced version of the base of operations monster, but features metallic spikes across its body, along with an updated moveset. The main things to watch out for are its slam attacks, which bargain devastating harm. It dishes out physical attacks that you'll desire to avoid by rolling around to its side. A great technique is to gyre at the correct time to strike it on the side while its blitheness is still active. This fashion, yous can completely avoid being hit.

In general, information technology's recommended to stay away from the Ruiner Nergigante's front, as this will exit you open up to take a tremendous amount of damage. The other move you should look out for is its charged slam assail, which is telegraphed past the fauna growing metallic spikes effectually its body. Most importantly, you should avert the follow-up set on — a metal explosion that can striking you if you fall inside a radius of around 90 degrees. In brusque, we advise bringing Dragon & Boom elemental weapons to the fight while aiming to destroy its metallic spikes.

Savage Deviljho

  • Weak points: Head, abdomen, tail
  • Elemental weakness: Thunder (best), Dragon (all-time), Fire, Water
  • Element: Dragon
  • Condition afflictions: Dragonblight, Defence Downwards

Cruel Jho is predictably relentless with both his elemental jiff attacks. He also loves to hop upwardly and downwards, smashing his feet and body and swinging his tail effectually at you. Roughshod Deviljho is a tough monster to slay, and so we recommend bringing along traps. Pitfall Traps are groovy for this large monster — just mind his flailing caput when he's trapped.

Nulberries will aid for Dragonblight, and you absolutely need to become rid of that ailment to re-vitrify your elemental attacks. The Iron Peel skill can reduce the elapsing of Defense Downwardly or fifty-fifty offer complete resistance to this pesky ailment. Otherwise, bring Armor Skin and Adamant Seeds to annul Defense Down and go along your defenses up for this tough showdown.

Scarred Yian Garuga

  • Weak points: Head
  • Elemental weakness: Water (best), Dragon
  • Chemical element: Burn
  • Status afflictions: Fireblight, Poison

Once again, the Scarred Yian Garuga is a variant of the base of operations monster, but with enhanced attacks and an altered moveset. The nigh important thing to watch out for is its poison attacks, so we highly recommend stocking up on Antidotes before the fight. Almost notably, its tail dishes out poison if it connects, merely information technology can also emit poison from its oral fissure. If y'all prioritize cutting its tail off, yous'll have a much easier time fugitive being poisoned.

Of course, this monster'due south weakness is Water and Dragon, then come equipped with weapons that fall into those categories for maximum effectiveness. We suggest aiming to break its head, though keep in mind, many of the monster'southward moves are done from the front. For that reason, information technology's a good idea to focus ranged attacks on its bill, while melee users should prioritize dealing harm to its tail. Once the fauna slows downward, information technology's much easier to striking it from the front end with melee, just at the start, it's all-time to play charily.

Seething Bazelgeuse

  • Weak points: Head, tail
  • Elemental weakness: Ice (all-time), Thunder
  • Chemical element: Burn down
  • Status afflictions: Fireblight, Blastblight

This Bazelgeuse variant is a formidable foe, with a deadly moveset that volition keep you on your toes. One of the main moves to watch out for is its colorful bomb attacks, which are dropped periodically as it moves around. With that in heed, information technology'south a good idea to apply ranged attacks to impairment the glowing scales around its trunk. If you do enough impairment to the scales, y'all'll have a chance to topple the creature, leaving it open to attacks.

The principal piece of advice is to not become greedy when dealing attacks. It'southward quite like shooting fish in a barrel to go stuck within its bomb attacks, so continue your distance and play it safe. It's also possible to stay safe from its attacks if you're directly below the beast, but this strategy is much less consistent. Still, if y'all're going for a melee strategy, staying below the monster is something you lot should familiarize yourself with, as it can be wildly effective. Bring an Ice elemental weapon with you to deal loftier amounts of damage and be careful non to become caught beneath it when it slams downwards from the ceiling.

Shara Ishvalda

  • Weak points: Caput, wings
  • Elemental weakness: Ice (all-time), Water
  • Element: None
  • Condition afflictions: Stun

The Shara Ishvalda fight plays out in two phases: Its rock stage that slows it down and its unarmored stage, when it's much faster and harder to attack. While fighting Shara Ishvalda, you should prioritize using the Partbreaker skill to accomplish the monster's second phase, when it loses its armor, making it much more than vulnerable to your strikes. During its first phase, you can actually use Flint Shots to topple the walls around the creature, dealing lots of harm and breaking its armor. If done correctly, this method tin can topple the fauna, giving you lot an easier ways to attack.

Once you lot get to its second phase, when the monster sheds its armor, y'all'll need to exist careful of its ranged attacks. Though, just like the first phase, yous can still use the surroundings to your advantage, knocking downwardly the mountains around you onto the enemy. For all-time results, we recommend sticking backside the monster, just beneath its tail. Wail on it from this position to stay safe from almost of its attacks while dealing moderate damage — more so if you lot use an Ice weapon.

Shrieking Legiana

  • Weak points: Head, forelegs
  • Elemental weaknesses: Thunder (best), Burn
  • Element: Ice
  • Condition afflictions: Iceblight

A variant of Legiana, Shrieking Legiana embodies the persona of Hoarfrost Attain thanks to the dank winds it creates by flapping its wings and the ice attacks that comprehend the ground, dealing both ice damage and inflicting Iceblight. Equally a large, flight monster, Shrieking Legiana moves quickly, using both its elemental attacks and long tail to endeavour to catch you off guard. When you combine the winds and ice attacks with Legiana's already ambitious physical nature, you lot've got yourself a recipe for a tough hunt.

Shrieking Legiana is fabricated fifty-fifty harder due to the presence of at to the lowest degree one other Legiana all throughout the mainline quest. Bring Dung Pods to get regular Legiana to leave, or else you'll have a hard time concentrating on Shrieking Legiana. Also bring Wink Pods to knock Shrieking Legiana from the sky. You tin do this twice. Nulberries are a must. Air current resistant skills and earplugs for the shrieking will certainly assist, too.

Tigrex

  • Weak points: Head, forelegs, tail
  • Elemental weaknesses: Thunder (best), Dragon
  • Element: Ice
  • Status afflictions: Iceblight

Featured in previous Monster Hunter games, Tigrex comes toWorld for the get-go time in Iceborne  A quadrupedal wyvern, Tigrex is incredibly fast, making it a formidable foe.

Tigrex'south moveset consists of several hard-to-avert attacks. Its nigh frequent move sees it elevator one arm so lunge forwards. It too has a charged leap. If you keep your distance from Tigrex, it will quickly scamper towards you lot, performing one of the same moves when information technology gets within range. When y'all're right side by side to Tigrex, it volition often perform a spin attack. We've plant that if you're in front of its head during this attack, you can dodge it adequately easily. Otherwise, you'll probable get hitting.

Since all of Tigrex'south attacks tin deal considerable damage, you may detect yourself trying to maintain your distance and only assail during the brief opening between attacks. In our experience, this is a bad idea. You lot desire to remain as close to Tigrex equally possible throughout the fight. The closer you are, the easier it is to avoid and negate some of its attacks. The more y'all take to flee to heal, the more y'all're probably going to get hit. If you lot absolutely demand to heal, you should consider moving into a different surface area of the map to requite yourself time. The same goes for sharpening your weapon with the whetstone.

The exception to this rule is when Tigrex is enraged. While angry, Tigrex will punctuate its jump attack with a spin. It's best to just completely avoid enraged Tigrex altogether.

Heart your attacks on Tigrex's head and forepart legs to deal the most impairment. It helps to bring a Wellness Booster into Hoarfrost Achieve. This way y'all can remain close and withstand Tigrex'south attacks. The Clutch Claw coupled with the Flinch Shot also tin can come up in handy. Aim for its head with the Clutch Claw (L2 + Circle). Once latched on, press R2 to unload all of your Slinger ammo into Tigrex'southward head to disorient it. Tigrex'due south feisty nature makes it a prime candidate for capturing rather than slaying. Bring a Shock Trap forth to finish this hunt early on once you see a limp.

Velkhana

  • Weak points: Head, tail, wings
  • Elemental weaknesses: Fire (best), Thunder, Dragon
  • Element: Ice
  • Status afflictions: Iceblight

The main antagonist of Iceborne, the Elder Dragon Velkhana looks like information technology will give hunters fits. Velkhana is the master of Hoarfrost Reach, capable of producing dastardly water ice attacks that freeze large swaths of the ground. Velkhana spews ice from its mouth, both in a circular movement when you're close and across long distances when you're trying to take a breather. On acme of the water ice attacks, Velkhana will often try to stab you with its tail and performs quick sweep attacks to knock you off your feet. Velkhana is fast and relentless, which is to be expected from the big baddie of the new entrada.

Velkhana is tough, and rightfully so as an Elderberry Dragon. Velkhana tin conjure ice from practically anywhere: To a higher place, below, left, right, in front of its caput or behind its tail. Information technology actually doesn't matter. The cardinal to this fight is to always be on the move. Watch out when Velkhana is looking right at you, as information technology typically means tail attacks are coming. Those tail swipes can be adjusted whether you're right under Velkhana or a dodge coil away. And when Velkhana creates a swirling gust and rockets upwards, go out of the way. Velkhana'south signature assail, which is pretty much an water ice storm, can one-hitting cart you. Bring a full stack of Nulberries and brand sure y'all have extras in your particular box in case you need to head back to camp. Burn down damage is your all-time bet by far here, though Thunder and Dragon are also decent options.

Viper Tobi-Kadachi

  • Weak points: Head, forelegs
  • Elemental weaknesses: Thunder (best), Water ice
  • Element: N/A
  • Condition afflictions: Poison

The subspecies of Tobi-Kadachi, rather obviously, can inflict poison if you lot aren't careful. The fanged wyvern's long tail should be avoided. Similar to how the regular Tobi-Kadachi dealt thunder impairment after its aerial somersaults, Viper Tobi-Kadachi does poison damage. It also has the power to release noxious fumes, which can inflict poison and somewhat obscure your field of view. Expect Viper Tobi-Kadachi to be a lot faster and more ambitious with its attacks. Have a full stack of antidotes on hand, considering completely avoiding Viper Tobi-Kadachi's venomous attacks will exist a challenging inquire.

Viper Tobi-Kadachi is nimble. In one case you see it exit the ground, it's best to stay clear. Our hunts with Viper Tobi-Kadachi take led us to believe that he is even more ambitious when he senses you're poisoned.

Yian Garuga

  • Weak points: Head, neck
  • Elemental weakness: H2o (best), Dragon
  • Element: Fire
  • Status afflictions: Fireblight, Poison

Much like the Scarred Yian Garuga, the base version deals deadly poison attacks and is vulnerable to beak strikes. In one case once again, you should bring Antidotes to this fight, while focusing on destroying its tail, which tin can dish out poison attacks if you lot aren't careful. It's highly recommended to bring a Water elemental weapon, equally these are the about effective against the Yian Garuga. Effort to prioritize breaking its beak, which will eventually tiresome the beast downwardly, leaving it much more vulnerable to your strikes.

As with the Scarred version, we advise bringing Flash Pods with you, which are especially useful when the monster flies effectually. You'll probably take a tough time landing attacks on this foe when you first try the fight, as the Yian Garuga is incredibly fast and agile. For that reason, we recommend not staying however throughout the fight and attacking just when it's safe. Typically, this means waiting for the monster to strike, and at the very finish of the animation, it volition exist open up for an assail. This is when you should focus on hitting the beast — particularly afterwards its plunge assault.

Zinogre

  • Weak points: Head, belly
  • Elemental weakness: Ice (best), Water
  • Element: Thunder
  • Condition afflictions: Thunderblight, Paralysis

A fan favorite, the electrifying Zinogre is a tough monster that you won't encounter until y'all've put some serious time into Iceborne. For good reason. Zinogre has a unique moveset that includes harnessing the power of Thunderbugs to requite his claws electrifying abilities. When charged, Zinogre will be more than active and aggressive. He has two charge states, with the latter signaling that it's time to run for the hills. He can spring far, swing effectually in a hurry, and swipe at your face faster than yous'd think for a monster his size.

However, yous take about 5 seconds to cease Zinogre from taking agree of the Thunderbugs. He'll remain stationary during this process. If y'all concentrate on the caput, you can sometimes stagger him, blocking his charge. You lot'll want to do this equally much every bit possible since Zinogre is tough to deal with when in his more aggressive forms.

The best fourth dimension to attack Zinogre is when he'southward not charged up with electricity, as this means he won't movement around equally quickly or cord together as many concrete attacks in a row. Zinogre is weakest to Ice, but H2o elemental damage will likewise serve you well.

Master Rank Earth monsters

Many monsters from World besides appear in Master Rank quests. For the most part, World monsters have a similar moveset as their low-/high-rank counterparts. However, they are more aggressive, faster, and have pocket-size tweaks to their fighting styles. Nosotros've listed each monster who makes a return in Master Rank beneath, forth with their weaknesses, weak points, and ailments they afflict.

Anjanath

  • Weak points: Head, tail
  • Elemental weakness: Water (all-time), Thunder, Ice
  • Chemical element: Fire
  • Status afflictions: Fireblight

Master Rank Anjanath has a dandy thirst for fire, and he'll oft demonstrate that by exhaling fireballs and streams of burn your way. In Master Rank, the best method for taking down Anjanath is to stay up close, near its legs. While he volition try to stomp you more often, it keeps you prophylactic from the flames.

Azure Rathalos

  • Weak points: Head, wings, tail
  • Elemental weakness: Dragon (best), Thunder
  • Chemical element: Fire
  • Statu south afflictions: Fireblight, poison, stun

The Azure subspecies of Rathalos switches between air and ground attacks a ton. While that means you can get more than hits on him, it makes Rathalos more unsafe. You have to strength it to stay on the ground by being one step ahead of its moves. Azure Rathalos isn't bad when he's non jumping speedily from i airborne assail to the next.

Diablos

  • Weak points: Head, wings, chest
  • Elemental weakness: Water ice (all-time), Dragon, H2o
  • Element: Due north/A
  • Condition afflictions: Stun

Diablos flails effectually a ton, making him a difficult monster to pin down. In Master Rank, he ups the unpredictability, ofttimes attacks from below the surface, and makes ample employ of both his long tail and horned head. His roar is more frequent, so bring earplugs to nullify being stun.

Dodogama

  • Weak points: Head, tail
  • Elemental weakness: Thunder (all-time), Water, Ice
  • Element: Fire
  • Status afflictions: Blastblight

Dodogama is tricky no matter what, but Master Rank brings the rock-eating wyvern to a new level. Though docile in nature, once provoked Dodogama will ofttimes eat rocks and spew them at y'all, inflicting Blastblight in the process. Avoiding these projectiles is key — along with staying out of his path when he charges with a vengeance.

Corking Girros

  • Weak points: Head, forelegs, tail
  • Elemental weakness: H2o, Ice
  • Element: N/A
  • Status afflictions: Paralysis

Main Rank Great Girros uses his piercing fangs to inflict paralysis more often. He likewise closes distances quicker, and then be careful. His speed is what will get you if you aren't smart with evasive maneuvers.

Great Jagras

Monster Hunter World: Iceborne Guides
  • Weak points: Caput, belly, abdomen
  • Elemental weakness: Fire (best), Thunder, Ice
  • Element: N/A
  • Status afflictions: North/A

Great Jagras was the first large monster hunters fought in Monster Hunter Earth. The big iguana-similar monster doesn't pose besides much of a threat. You tin can get a scattering of hacks in before it fifty-fifty fights back. Aim for its head as frequently as possible. It's weak to both fire and thunder.  Once the Great Jagras realizes you lot're a foe, it will employ several unlike moves that tin can deal mild to moderate damage. It will swipe at you with its arms, spin its tail around, and scurry towards you to knock you down.

Most Neat Jagras encounters run across it feed at least one time, which turns its belly into a airship. The Swell Jagras will vomit its food on occasion. Simply keep your distance and avoid the nasty meal. When the Neat Jagras tries to flee, sheath your weapon and apply your Slinger to conk information technology with a stone. This will stop the fleeing process, allowing you lot to get more than hits in.

As long as yous aren't too reckless, y'all shouldn't have a trouble taking out the Keen Jagras.

Jyuratodus

  • Weak points: Head, tail
  • Elemental weakness: Water (covered in mud), Thunder (non covered in mud)
  • Chemical element: Water
  • Status afflictions: Waterblight

Master Rank Jyuratodus resembles Beotodus in terms of moves and aggressiveness. Just picket out for Waterblight and focus on getting the giant fish out of the mud.

Kulu-Ya-Ku

  • Weak points: Caput
  • Elemental weakness: Water (best), Fire, Thunder, Dragon, Ice
  • Element: North/A
  • Status afflictions: North/A

Principal Rank Kulu-Ya-Ku is more than agile and jumps around quite oftentimes. Other than that, Kulu-Ya-Ku is yet a fairly bones fight, with no condition effects or devastating moves to avoid.

Legiana

  • Weak points: Head, wings, tail
  • Elemental weakness: Thunder (best), Fire
  • Chemical element: Ice
  • Status afflictions: Iceblight

This nimble flight monster presents problems simply because you take to spend much of the fight avoiding its water ice attacks and quick swoops from the heaven. Legiana doesn't similar to exist on the ground, and then whenever its legs touch down, you need to go in and hammer its head or tail. Clutch Claw makes this fight easier, but be careful since Legiana moves a lot. You might become thrown off of its wings before you lot even go a hitting in.

Paolumu

  • Weak points: Caput, mane
  • Elemental weakness: Fire (best), Thunder
  • Element: H2o
  • Status afflictions: Wind force per unit area

After inhaling, Master Rank Paolumu will permit out gusts of air that volition brand you stumble if yous don't take wind resistance. The flying monster volition too bounce on the ground, trying to smash you. This move is new to Master Rank. When Paolumu is on the footing, though, it's open season. Flash him with Wink Pods and get to work.

Pink Rathian

  • Weak points: Caput, wings, tail
  • Elemental weakness: Dragon (best), Thunder
  • Chemical element: Burn down
  • Condition afflictions: Poison, Fireblight

The subspecies Pink Rathian does far more impairment with its tail than annihilation else. She wields it like a precise dagger, and her tail flip is much harder to contrivance since she tin change directions with it to catch you off guard. Also, she has sturdier scales, so if aiming for the tail, make sure to hit the very end of it. If aiming for the head, attempt to stay clear of the neck.

Pukei-Pukei

  • Weak points: Head, wings, tail
  • Elemental weakness: Thunder (best), Burn, Water ice
  • Chemical element: N/A
  • Status afflictions: Poison

Master Rank Pukei-Pukei seems to have more than range with its poison vomit and its tongue attack. It's all the same a lovable dumb bird, though. Hang out near its head and hack away to deal the most damage. Y'all tin can as well sever its tail and render some of its most disquisitional moves useless. Antidotes are a necessity, while poison resistant gear and skills likewise help if you're having trouble.

Odogaron

  • Weak points: Caput, tail, front claws
  • Elemental weakness: Ice (all-time), Thunder
  • Element: North/A
  • Status afflictions: Bleeding

The mantra for Odogaron is to avoid its claws, which inflict bleeding. Bring Astera Jerky to cure yourself and focus on tiring this fast monster out. Odogaron moves quickly, especially while enraged. Y'all can deadening it downwardly by moving about the area, forcing information technology to cover long distances. What's Odogaron is tired, he's much less imposing. Focus your initial attacks on the claws, and wail away on its head for maximum harm when Odogaron takes a breather.

Radobaan

  • Weak points: Head, belly
  • Elemental weakness: Dragon (best), Ice
  • Element: North/A
  • Status afflictions: Sleep

In Chief Rank, Radobaan rolls around far more, so stay clear of him and be ready to dodge. When stationary, Radobaan uses its total trunk to strike yous when you arrive shut. Ane great strategy is to position yourself but below his caput to whack away at his belly, which allows you to avoid attacks from his back legs and tail.

Rathalos

  • Weak points: Caput, wings, tail
  • Elemental weakness: Dragon (all-time), Thunder
  • Element: Fire
  • Status afflictions: Fireblight, poison, stun

The male version of Rathian, Rathalos is more annoying to fight simply because he stays in the air. Avoiding his poisonous talons is tough. He's more ambitious in Master Rank, but once he'south on the ground, y'all take to outmatch his aggressiveness. Flash Pods piece of work wonders to bring him back to the footing. When he's in the air, your best bet is to go on the defensive. With Clutch Claw, you can go some attacks in while he'southward up there.

Rathian

  • Weak points: Caput, wings, tail
  • Elemental weakness: Dragon (best), Thunder
  • Element: Fire
  • Status afflictions: Fireblight, poison

Queen Rathian really is a tough challenge regardless of rank, just the Chief Rank version of the flying monster uses its tail more than effectively to afflict hunters with poison and breathes fire more often. Watch out for tail swipes when near her legs. Your all-time bet is to choice a weak spot and hone in on that, doing your best to avoid her attacks.

Teostra

  • Weak points: Caput, wings, tail
  • Elemental weakness: Water, Ice
  • Element: Fire
  • Status afflictions: Blastblight, Fireblight

The Elder Dragon Teostra is bachelor in optional quests in Iceborne. The Principal Rank version of Teostra doesn't feel all too different from high rank, simply this Elder Dragon is quite a bit faster and stronger now. Blastblight and Fireblight are real issues here when you consider this Elder Dragon'south newfound speed and tighter control of its torso. Approach with caution and ideally chase with a group, then Teostra won't focus its entire attention on you lot.

Tobi-Kadachi

  • Weak points: Caput, tail
  • Elemental weakness: Water (best), Fire, Ice
  • Chemical element: Thunder
  • Status afflictions: Thunderblight

Master Rank Tobi Kodachi is more aggressive. Information technology frequently gets airborne to do its acrobatic flip assail, which can really trip you upwardly due to its power to shock/stun you and inflict Thunderblight.

Tzitzi-Ya-Ku

  • Weak points: Head
  • Elemental weakness: Thunder (best), Ice (best), Water, Fire, Dragon
  • Element: N/A
  • Condition afflictions: Stun

In Master Rank, Tzitzi-Ya-Ku's flash move that stuns hunters is harder to dodge. Once initiated, the small monster volition hop around, repositioning itself aslope your movements. Information technology's still possible to avoid getting stunned, but yous have to piece of work a little harder. Tzitzi-Ya-Ku likewise hops around and kicks you far more often in Primary Rank.

Uragaan

  • Weak points: Head, belly
  • Elemental weakness: Water (best), Water ice, Dragon
  • Element: Fire
  • Status afflictions: Blastblight, Sleep

Uragaan moves effectually more freely in Master Rank, spreading his pesky explosives at every turn. This tin can make for a tough fight. The fundamental here is to avoid them equally all-time as possible, await for him to stop, and swoop in for attacks on its caput and belly. Beware, though. Sensing trouble, Uragaan will sometimes create explosions around him as a defence machinery or unleash a mist that volition put you to slumber. Be fix to stride away when he starts shimmying.

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Mhw Iceborne Monster Weakness Chart,

Source: https://www.digitaltrends.com/gaming/monster-hunter-world-iceborne-monster-guide/

Posted by: perryhamosy.blogspot.com

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